IRGC Kill Team
- AFFILIATION
- Iranian Revolutionary Guard
Profile
The IRGC Kill Team is an Iranian Revolutionary Guard pursuit element hunting the Spare Parts Club through South Carolina to settle an old score. Its mission is distinct from the Chinese airborne occupation unfolding around the same characters, which means the Club is trapped between the strategic invasion and a more personal, targeted enemy willing to burn small towns to reach them.
Before and entering the war
PREWAR FILE // The 'old score' predates the immediate Christmas Day crisis. The kill team therefore enters South Carolina with a specific target set and a private motivation running parallel to the broader Chinese operation.
What this character or entity does in the story
The kill team prevents the novel from becoming a simple escape-from-paratroopers scenario. Even if the Club can avoid the initial occupation force, pursuit follows them into the countryside, forcing movement, confrontation, and eventually a defense problem with personal stakes.
Capabilities and constraints
Targeted pursuit, willingness to operate through civilian areas, organized kill-team behavior, and enough persistence to keep pressure on a mobile group during national collapse. Specific team size, weapons, and leadership remain inside the novel.
Notable actions and decisions
Tracks the Spare Parts Club through South Carolina; pursues a preexisting grievance amid the wider invasion; threatens communities in the Club’s path; helps drive the group from flight toward confrontation and local resistance.
Key relationships and operational links
SPARE PARTS CLUB // Primary target.
TRIGGER AND NAMED CLUB VETERANS // Individuals caught inside the targeted pursuit.
CHINESE INVASION // Parallel enemy campaign that creates the chaos in which the IRGC team can pursue its own agenda.
Associated personnel & entities
How the file changes through the conflict
Preexisting grudge → targeted wartime pursuit → pressure force following the Club into rural South Carolina → catalyst for escalation around the small-town resistance.
Why this dossier matters
EYES ONLY // This is a useful antagonist design because the kill team wants something narrower than 'win World War III.' Personal motive makes them more persistent and less predictable than a normal occupation unit. The Club cannot simply move outside a Chinese objective and expect the threat to disappear.
